![]() Being able to see a newly researched weapon help your ships blaze a path of destruction across an enemy fleet in real-time combat helps to tie the entire game together and makes it feel like every decision you've made matters. The ship designing and customization are definitely high points of Stardrive 2. The space combat is visually impressive and always fun to play. The ground combat is turn-based, with an X-Com Enemy Unknown feel to it, which I've come to really enjoy as an entirely separate mini-game within Stardrive 2. I've got about 7 hours in so far, As a veteran of Imperium galactic series, Galactic Civ, and SD1 as well as a few others I have to say I've got about 7 hours in so far, As a veteran of Imperium galactic series, Galactic Civ, and SD1 as well as a few others I have to say StarDrive 2 holds its head up high among its piers. ![]() ![]() I have to admit I was leery of the new turn based system but in the scheme of things it makes sense and it's a welcomed addition. Currently I've restarted the campaign 3 times as I wrap my head around some of the new mechanics and because my poor human civilization was blasted to death by alien scum - which means either I'm terrible at this game or it's hard, which is awesome!.
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