![]() Some nerfs on minions was definitely deserved, like the mana gain on Banshee and some were not strong enough like simple wrath increase on LS ult. They were mostly beatable on the first try (if you know their mechanics) with a wide variety of teams. The nerf to traps was harsh, but now they feel more in line with other skills (before: when enemies were passing through a cloud, now only when they end up on the cloud damage will be dealt).įurther nerfing bosses felt undeserved. I for one am not that happy with the current changes. In addition the remaining skins were added today too. For example skill adjustments for DK, cost increase on LS and some more. Today they probablty just added the last remaining few changes. cannot dump all 6 in one turn).Most of the changes got already implemented during the past few days, like some boss stat changes, DK stat changes and many more. To use potions in battle you look to the right of your spells notice there's a 3rd tab now at the bottom for potion use. There are some equipment that interacts with potions. Potion of Fallen Warriors: Dust Blood Hearrt Ancient Vampire: Blood Flesh EctoplasmĢ8. Wild Beast Decoction: Skull Weapon Boneĩ. I'm too lazy to list the actual effects here, you can just input the recipes to try them out and unlock them so you can see for yourself.ġ. I don't know what the rarity does, supposedly it raises the strength of the potions. It's actually not that hard to discover them all once I assumed that the ingredients are unique (i.e.
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